Dash Beyond

Dash Beyond was an interactive career exploration game and college application tool developed for the Indian market of high school students. Using the student’s psychosocial inputs through academic questionaires, algorithms expose them to potential career matches and higher educational roadmaps.

FAQs

User Research


Our users were students (9th-12th grade), their parents, and school cousellors. Our aim was to find out the wants, needs, goals, aspirations, constraints.

In order to conduct this portion, each user was given a survey, interviewed, and tested utilizing prototypes and early iterations of the platform.

We conducted in person workshops in 43 schools all over India with over 2,650 students. 100 Parents, 65 counsellors, and 41 principals.

USERS PERSONAS

USERS PERSONAS

FINDINGS

Everytime we conducted research and tested the product with users, we gathered valuable insights that lead to the following findings which we took into consideration for each iteration of the product.

User Journey

Wireframes

The skeletons of a website or app, the wireframes have been an integral step in the process throughout the evolution of dash. Whether drawn onto a whiteboard, rendered directly on adobe XD, carefully drawn onto a piece of graph paper, or scribbled onto a napkin, they have allowed us to see what works and get insights from other team members and re-iterate before any coloring or more importantly coding has taken place.

Sign Up

As the students sign up, they are prompted to answer a series of questions to better determine their dreams, aspirations, passions, and goals. With this input we are able to recommend career choices and higher education options that suit them. With each step of the journey, students are rewarded with badges to encourage them to learn and explore more about what’s possible education and career-wise.

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Consumer Reports